Jerma Moon: Difference between revisions
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Latest revision as of 01:41, 23 November 2023
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Stats and Types | |
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Epic | No |
Card Type | Challenger |
Beast Type | N/A |
Summoning Cost | N/A |
Power | 1 |
Goal | 13 |
Card Information | |
Card Number | #010 |
Card Rarity | (R) Rare |
Artist | Milkbox |
Foil Style | Dots |
Jerma Moon is a Challenger Card that was first seen and printed in the Grotto Beasts! Trading Card Game. The character is a reference to the Jermaverse character of the same name as seen in the Jerma985 loading screen and emotes.
The Card
Card Effect
Jerma Moon gains 2 power as long as you have more resting Beasts in play than any opponent. |
Rules and Rulings
- Universal
- Jerma Moon gains the extra Power at all times as long as its card effect is satisfied, and immediately loses the power if the card effect is not satisfied.
Information
Development
- Written by Game Designer J. Evan Raitt:
One of the potential ways for the game to go was that players would select multiple Challengers and the object of the game was to defeat those challengers through the course of the game. Among that idea, the idea was for each of the Jerma Planets to work together with a unique abilities that benefit the Planets based on which Challenger is brought out when. After that idea was dropped, it took forever to determine the right effects to fit each of the Jerma Planets.
Jerma Moon was given an ability based on resting, given that the Moon rises at night.